Place the warp core, move the orb switch to the code input device (so move it to the right) and then enter the codeĢ2.THE chief objects of the present Work are to give what is believed to be a more correct delineation, from Scripture, of the Tabernacle and its vessels, than has as yet appeared and to draw the attention of believers to a part of the word so eminently typical of the Lord Jesus, and which has hitherto been but little investigated, and feebly appreciated. Enter the Vessel and head to the left in the hallway and enter the entryway on the left to find where you need to place the warp coreĢ1. Once you reach the seed, you can fly fast into it and head straight for the Vessel on the othersideĢ0. Head to the scout location being careful of the one other potential anglerfishġ9. Your goal is to float past them and when the scout reads ~1.5km you can move a little fasterġ8. Once you enter you should just be floating perfectly passed the Anglerfish, if you NEED to make adjustments make them very sparingly. Line up so you're not looking directly at any of the white lights and SLOWLY move forward to enter the seed.ġ7. Stop just outside the red light seed and get out of your ship, making sure your air and fuel are fullġ6. Shoot your Scout through the seed and watch it land on the Vessel now fly down to the red lightġ5. Turn around and follow the little light blocks until you reach a seed with a bunch of dead Nomai aroundġ4. ![]() Fly to the Dark Seed Bramble and enter it with the Distress Signal searching, following the signal through seed until you arrive at the sourceġ3. Maneuver your way back to the White Hole warp pad and leave the core and return to your shipġ2. Once you've entered the core, run around the loop until you reach the orb switches, deactivate the shielding around the warp core and turn of artificial gravity and grab the newly exposed coreġ1. To teleport, wait until the sand has come around and is going directly overhead, as it's passes over step into the middle of the room while looking up and you will be warped to the core of the Ember Twinġ0. Once the black hole teleporter (the purple square on the floor) is exposed, you are ready to teleportĩ. Stand against the wall and look up, making sure you're underneath a piece of the remaining roof as to not get sucked up into the sandĨ. The tower we need to use is broken roofed one found by following the bridge from the Sun Shaped tower, there are two towers here, you want to enter the one with the dead Nomai laying in front of it (should have a broken/exposed roof)ħ. (You're waiting for the tower to be uncovered)Ħ. Land offset of the equator so your ship doesn't get sucked up in the sand and wait for a little bit. Hop back in your ship and fly to the Ash Twin (the other planet attached)ĥ. ![]() Land near the Distress Beacon (bright blue light being projected into the air) and acquire that Signal by scanning it with your Signal ScopeĤ. Launch your ship and head to the Ember Twin orbiting near the Sunģ. ![]() Acquire your launch codes from Hornfel in the ObservatoryĢ. NOTE: If you die at any point, you need to quit and start a new expedition again, this needs to be done in a single loop.ġ. The Archaeologist achievement in Outer Wilds worth 190 points Hidden Achievement and you don't want to lose that progress, but if you're running this from a new expedition and just want to get the achievement here is the step by step guide:
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